THE GAME MAKER

Try this lesson

Game Development · 4 minutes · no sign-up

Trial · 1/7

4 min

Why doesn't the jump land?

Briefing

The player floats

They leave the ground. They never come back. Jump is an impulse on Y. Gravity is acceleration every frame. Collision is the handshake that says “you may stop.” Miss any one and the jump is a balloon.

  • Impulse starts the rise
  • Gravity must run every tick
  • A floor on Y is not optional